I am getting certified in Unity 3D game development (mostly for AR development), so it’s something I’ve thought about as a tangible way I could contribute towards the “cause” and become a “blue-entrepreneur”
Here are some existing Unity3D assets that can be seen as an inspiration or as a starting point:
BusiSim economic Framework; Model your desired resources, buildings and their dependencies with the integrated GUI Build the source code, add the BusiSim-Objects to your scene
Terra Shift - Hexagon, Card, Turnbased, World-Simulation: In TerraShift you are a god! You have to change the world and use abilities to defend a village against droughts and beasts. After 30 years your score will be the largest number of houses the village once contained.
Gaia Eternal is a crafting and civilization building sim. The main idea is to grow a planet-sized civilization from raw natural resources.
The Universim aims to revive the glory days of the god-game genre, and bring it into the new generation with fresh ideas and ambitious gameplay. …Your citizens will make their own decisions and always seek to better the civilization in some way, but, at times, things may not always go to plan.
And there are dozens of elements that can be “cobbled” together to build one from scratch…
I was just wondering if anyone had seen anything like this applied to simulate either TVP/TZM’s or Seasteading’s socio/economic/governance models on the water.